After getting MAME going on my Raspberry Pi so that I could play old arcade games. I wanted to hook up a proper joystick. Back in the 80′s I had the excellent and ubiquitous Competition Pro 5000. As mine (foolishly) got sold with my Amiga stuff I got one on eBay, and it came in the original box:
The first step was to get it hooked up to the RPi general purpose input output (GPIO). I used a breadboard with my homebrew Pi Cobbler at one end and a similar connector at the other hooked up to an old PC serial card cable that has the right (male) DB9 connector for the joystick plug (female). It was then just a matter of adding some pull up resistors (10K) and some patch cables:
1. Up -> 11 (GPIO 17) 2. Down -> 13 (GPIO 22) 3. Left -> 15 (GPIO 23) 4. Right -> 16 (GPIO 24) 5. n/c 6. Fire -> 7 (GPIO 4) 7. n/c 8. GND 9. n/c
Having already seen gpio-keys I thought I’d be using that, but when it came to the crunch I didn’t know where to start – I probably need a package of RPi kernel source. On reflection I probably really wanted gpio-mouse anyway.
After some digging around the Raspberry Pi Forums I found a comment about using Python to generate keystrokes. This got me headed in the direction of Python uinput, which is a module that can create keypresses.
sudo modprobe uinput git clone https://github.com/tuomasjjrasanen/python-uinput cd python-uinput sudo python setup.py install --prefix=/usr/local
Smelling victory I knocked together some code that turns GPIO into keypresses. Sadly it seems that AdvMAME derives it’s input in such a way that completely ignores uinput for keyboard. Back to the drawing board.
The right(ish) approach
sudo python rpi-gpio-jstk.py &
I tested using advj, and it showed input. When I fired up AdvMAME the joystick worked – horray – time for some gaming:)
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